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The table shows some optical properties of assorted transparent materials. Shown are the index of refraction (IoR), the Brewster's angle in air and vacuum and the critical angle. For more information on how this relates to shaders you may want to read my article concerning Carrara 5 gemstone shaders.

Transparent Material Index of Refraction Brewster's Angle (air) Brewster's Angle (vacuum) Critical Angle
Eye (aqueous humor) 1.333333 53.122 53.1301 48.6094
Eye (cornea) 1.38 54.0635 54.0715 46.4564
Eye (lens) 1.41 54.6471 54.655 45.1884
Eye (vitreous humor) 1.34 53.2591 53.2672 48.287
Glass (common crown) 1.5325 56.8667 56.8744 40.747
Glass (flint, 29% lead) 1.569 57.481 57.4887 39.6083
Glass (flint, 55% lead) 1.669 59.0642 59.0716 36.8224
Glass (fused silica) 1.459 55.5654 55.5732 43.283
Glass (pyrex) 1.474 55.8382 55.846 42.7363
Nylon 1.53 56.8239 56.8316 40.8277
Oxygen 1.00276 45.0706 45,079 85.9801
Plastic 1.505 56.3901 56.3979 41.6552
Plexiglass 1.488 56.0894 56.0972 42.2402
Rubber (natural) 1.5191 56.636 56.6437 41.1839
Salt 1.516 56.5822 56.5899 41.2864
Salt (rock) 1.544 57.0625 57.0701 40.3803

Find more information concerning the index of refraction, the Brewster's angle and the critical angle in the wikipedia.